Post by Her Imperial Majesty Kalinda I on Nov 6, 2020 8:00:13 GMT -5
BIRTH NAME: Kalinda Tracy Kriegsdottir
PLACE OF BIRTH: Rose Villa, New Avalon Province, Empire of Blood, Tatheon
AGE: 55ish years post-hatching, however is biologically immortal and is the physical equivalent of her early 20s
FACE CLAIM: Commissioned Art
RING NAME: Kalinda Kriegsdottir
NICKNAME(S): Princess of the Universe, The Necromancer Queen, The Left Hand of Arimus, The Handmaiden of the Smoking Scythe, Her Imperial Majesty, The Dragon Empress, The Fairy Tale Nightmare, Pint-Size Powerhouse, the Possum Princess
BILLED FROM: The Palace of Terror, Neo-Malavon
HEIGHT: 4'11" (she swears she's 5')
WEIGHT: 165 lbs (55 of it is tail)
WHAT BRINGS YOU TO UPRISING?
So I relocated to America's litterbox, Nevada, as I needed something to do and for the fourth time ever I was contacted and asked to join a promotion rather than me coming hat in hand and going "Please sir, might I wrestle a match?" and thus started my career with UPRISING.
For the most part UPRISING has actually adhered to the rules laid out in its own godsdamned contracts, and thus I've stayed with them for over three years. I have no idea why it's so fucking hard for promotions to follow their own fucking rules.
ANYWAY! I'm currently the longest tenured active member of the UPRISING roster (I've never been on leave or injured, not even once!) and as of writing this bio, am currently their World Champion, which I attained in my first ever singles title match in the company.
Shortly after UPRISING's tournament to crown its first World Champion, I ended up replacing Matt "The Raven" Knox due to injury in his randomly thrown together tag team with probable anti-christ Regean Voorhees, which I had dubbed "Swine Flu" (because she loves pigs and ravens fly). We manage to win the tag team titles, which we held for several months until she started to lose her scowl and I stabbed her in the back (figuratively, I kneed her in the head) and continued my tag team title reign with my minions in Black Crusade Worldwide.
The Tag Team Titles were eventually unified with the Trios titles and dubbed the Unity Titles, but BCWW and I unfortunately did not win that match.
Since then I've had a minor ongoing spat with Marisol Villaro, whom I try constantly to advise on the running of her enterprise, which is very definitely not an evil cult. Which eventually escalated to her lackey (and perennial Black Crusade Worldwide table breaker) Chad Gilchrist, who defeated all my minions in proper fashion before being crushed by me, the evil overlord.
Somewhere along the way, not being a high-maintenance, whiny, needy bitch say me rewarded with a title shot I could cash in to get a shot at any belt, though it needed to be approved ahead of time.
I patiently waited and sat on the thing until I had an opportunity that I thought would be amusing enough to warrant it's use.
In late summer I was approached by wanna-be Faustian bargain aficionado Rick Ravenswood and given the power to book Yelena Gorgo's matches. Gorgo, who unfortunately is not a gorgon, apparantly did some deed for Mr. Crowscrotch and he was unhappy about it.
So rather than be able to put her in matches where the violence or morale-sapping circumstances would lead to her quitting, I had all my lovely ideas rejected. Particularly the Seven Seconds in Heaven Butt-Licking Match. With the victory condition being to tongue your opponent's backside for seven consecutive seconds, I thought that'd be a no-brainer that'd get Gorgo to quit for sure.
But no, I had that shot down with many other ideas and Bill Bluejaysboner blamed me for Yelena's continued presence on the roster.
And then he threatened to take away that title shot of mine, which wasn't part of the deal.
As the high priestess of Arimus, God of Black Magic, Demons, Devils, Death, Undeath, Self-Improvement, and Stringed Instruments, I am experienced in matters of contracts (particularly Faustian bargains) as a matter of course. This has only been enhanced with my negative dealings with feykind over the years (which is how I ended up 5' tall with a color scheme that looks like the Third Reich's ideal My Little Pony), and after warning him several times that words have meaning, managed to trick him into giving me booking powers for one main event match. Why? Because after the match was done, nobody would want to use the ring, of course!
Of course that main event wasn't on the episode of Revolution he expected, but the episode of UNLEASHED right before it. I Money in the Bank'd a World Title shot against notorious card licker Kevin Mears, and after his hellacious match with Eli Buchanan I snuck in and got myself the UPRISING World Title in the first match I've ever had in the company for a singles title.
I think that brings me up to where I am presently."
PERSONALITY OVERVIEW: Bitter cynical retired adventurer from a fantasy world turned Isekai'd bitter cynical professional wrestler who went "fuck being a hero" and has embraced her inner evil-overlord. She tries to be all spooky and intimidating, but after about 30 seconds wanders off into her usual persona of silly, sarcastic dragoness who was raised by the dragon-shaped personification of the internet.
STRENGTHS:
Isekai'd Dragoness - Kalinda comes from a fantasy world and was summoned through a plot hole (What? Kayfabe doesn't exist anymore? Well, that means that all these teleporting demons, vampires, and sorcerers are real now!) into the fantasy wrestling realm. Though she's in a more realistic setting, she still retains traits and tropes that would only work in a purely fantasy or gaming setting. 4'11" is still classed as "medium" size and thus she's just as strong as her 7-foot-tall blue version despite being vastly smaller and retains her draconic durability and inability to bleed without magical intervention.
Multiclassed Gestalt - Kalinda's draconic nature, odd circumstances, and accidental collection of dark and sinister powers have given her a variety of abilities from an assortment of fantasy classes and races along the way. Though she doesn't actually use many of them in the ring and in combat, outside of the ring she is capable of a wide variety of fantastical feats and abilities.
Jack of All Stats - Kalinda can do pretty much anything she puts her mind to as her draconic nature has granted increased strength and durability and her elven and kobold bloodlines have her sneaky and agile. She's got the capacity to pull nearly any wrestling move out of her arsenal if she needs to.
Genre Savvy - Kalinda is intelligent and her world literally runs on stories, patterns, and tropes. So she's sussed out the way that professional wrestling works and has a tendency to zag accordingly when the "plot" would have her zig and get into trouble. Though this is less of an issue now that she's running a more heelish persona that does heelish things to other heels rather than a traditional babyface who the tropes of wrestling have reacting rather than acting.
Second Coming of the Hardcore Messiah - Kalinda's fighting style, even before being dragged off into the ass-end of the multiverse, involved hitting people with anything that wasn't nailed down and then when she ran out of those, ripping up some of the things that were and using those. She was trained by hardcore legends Desolation and SPIDER and is very much at home in a variety of the more violent stipulation matches.
Mouthiest Mindgamer - Kalinda comes from the Spider-Man school of combat, where snarky and insulting one's opponent to put them off their game plan, make them angry, or outright baffle them with bullshit. She's also weird and goofy as fuck, and uses the confusion that generates to her advantage. There's a reason why the most common word use in segments to reply to something Kalinda said is "What?" shortly followed in frequency by "Huh?"
WEAKNESSES:
Smol-est Bean - Despite her draconic might, Kalinda's fire-aligned form is just under five feet in height and would be 110 pounds soaking wet without her tail. She's got the durability to tank a lot of strikes, but physics and anatomy mean that sometimes she's just not going to be able to do things and that she's easy to pick up and throw around. Her pain tolerances and draconic form mean that while she's unlikely to tap out due to the pain, she WILL exhaust herself due to physically being unable to escape the hold and have the match called, or she will outright tap because she's gotten bored of being stuck in the same hold and making zero progress towards the ropes.
Pretty Hate Machine - For some reason Kalinda has generated a massive hatedom, it's not a significant portion of the crowd, but she draws hecklers like nobody's business and will go out of her way to shout them down, or arrange a bit of walk and brawl that ends up with Shouty McSmartass covered in his own beer.
Elemental Trinity - Natively a cold-aligned water dragoness, making her immune to extreme cold, Kalinda accepted a quest from a faerie noble in exchange for immunity to the element of fire to fully remove her elemental weaknesses, her bond with the electricity elemental known as "Spark" at a young age granting her immunity to electrical attacks. But the fey blessing turned out to be a curse, instead energizing her body with fire-aligned mana that displaced her native cold-aligned mana. Being "charged" with cold (having a drink dumped on her won't do it, but throwing her in a snow drift will) gives her a very uncomfortable feeling as the conflicting energies interact with one another, and electricity is um… distractingly pleasant. She completely shrugs off anything fire or heat related, though.
Chewtoy of Fate - For some reason things always seem to go comically wrong around Kalinda, sometimes in her favor, other times not. Currently this manifests primarily as every time she attempts to do something legitimately dastardly or heelish it actually ends up being something positive or something the crowd loves. Come out to attack a beloved tag team? One guy just turned heel on his partner and was about to beat him down. Interfere in a match and cause a double DQ? The fans were about the chant boring anyway. Run in and randomly beat the piss out of somebody? Dude's wearing the jersey of a rival sports team universally loathed by the local fans. Every utterance of "Yes! Boo me! Let me revel in your hatred!" is met by cheers, and she hates it.
Obligated Evil Overlord - While Kalinda is genre savvy and seeks to avoid professional wrestling tropes, the Hand of Arimus compels her to hit the occasional villainous trope of the stereotypical evil overlord. Kalinda will occasionally gloat over a downed opponent, taunt, or play to the crowd when she ought to be finishing them off, she will agree to any seemingly fair challenge, and will always attempt to reciprocate any suitably skillful attempts at witty banter with a rival. She adores trading barbs with a suitably witty foe, and has been quite saddened over her wrestling career that she runs into so few of them. Her worldview is skewed as she approaches things like an evil overlord, which sometimes makes the way she phrases things hard to understand and require deciphering.
Black and White Dark Blood Knight - Kalinda's second summoning seems to have had something go a bit awry in the process, tying her connections to her assorted dark powers tighter than they used to be. Two divine-empowered sources of evil tempered by one derpy elemental who has been bonded with Kalinda for a very long time. As a result she sees things in terms of black and white, good and evil, heroes and villains. But she doesn't quite apply much in the way or criteria. Everyone aligned with her is a fellow dastardly villain, and anyone opposed to her is a disgusting hero do-gooder that needs to be stopped before they drown the world in glurge and puppies. Coupled with this is the fact that Kalinda's already pathological love of fighting has been kicked up another notch or two, and she already viewed assassination attempts as a lovely way to spend an afternoon. She likes to fight, will accept any challenge she believes she has a reasonable chance of winning, and will accept tag team matches, ally with, or come to the aid of anyone who asks nicely. After all, no evil overlord would come out and ask for help unless things were either truly dire or they were not a villain of her tier, but merely some kind of minion.
ALIGNMENT: She's a Chaotic Neutral with goodish tendencies attempting to be as Lawful Evil as she can be and failing at it.
WHY THEY'D BE CHEERED: Despite her evil overlord status, Kalinda is well aware that her job is to entertain the fans one way or another. She may be confusing, she may spew out 1000 pop culture references a minute, she may quote memes that leave folks bewildered, but she's never boring.
Kalinda's all about being entertaining and being the best worst Evil Overlord that she can be. She does her best to wrestle an exciting style, do cool moves, give people a spectacle, and keep people coming back to see the shows.
She's witty, goofy, and funny but she's also a legitimate threat and a legitimate talent in the ring, having spent two years defending her World title, rarely losing singles matches, and excelling in battle royals.
She's also a smol, cute dragoness who is trying her best to be intimidating and fearsome when her fey curse makes damned near everything she wears adorable and cutesy. Everybody can find something to like in Kalinda with her varied fighting style, the comedic dissonance between her size and her strength, her fearsomeness while being itty bitty, her over the top campy persona, her girly color scheme and cute attire, the fact that she's a dragoness from another world, her penchant to not merely chew the scenery but unhinge her jaw and swallow it whole, or any one of a dozen other things.
Kalinda stands out, she's unique, and that makes her a draw.
WHY THEY'D BE BOOED: That very same uniqueness also has its downsides to stodgy wrestling purists and traditionalists. Her entire being would probably send Jim Cornette into his grave via a rage-induced massive brain hemorrhage.
Even though she's got vast knowledge of the wrestling industry and its history (don't get her started on how Moolah fucked over women's wrestling in the US for decades and basically ended up creating the mold for the eventual "divas" period of pro wrestling), some people get pissed off that she's a fire-breathing elf dragon from another world and not yet another bitchy emo lesbian who posts pin ups of herself on Instagram like REAL lady wrestlers.
Not conforming to typical gender standards are what ended up with her being fey-cursed in the first place.
She's also loud, talks too much, and her campy evil overlord persona is a bit ridiculous and over the top, and quite often a parody of the Dark Lord of Denny's type of pro wrestling character that infests professional wrestling like fleas on the ass of a dog. She's only cringe worthy because she's doing it with an ironic, goofy flair to it rather than being over the top serious and trying to be scary.
She also has a tendency to yammer on and on on Twitter and wins most of her wars of words with stupid people (usually her opponents) via attrition, and thus has a tendency to spam her followers' feeds with her snarky banter
REASONS TO COMPETE:
- BLOODLUST/VIOLENCE: Your character gets a thrill from the violence. For them, winning and losing is secondary to being able to spill the blood of another human being.
- PASSION: All your character has ever wanted to do is wrestle. It's in their blood; their DNA. They eat, breathe and live this sport and for them it's a way of life.
ATTITUDE TOWARDS TEAMWORK:
- TOTAL TEAM PLAYER: Your character will team with anyone, even if they don't share a common interest or goal. Appreciates the benefits of friends and allies.
TENDENCY TO CHEAT:
- Always
THEME SONG: Self-performed rendition of Jonathan Young's "God of Greed" with slightly altered lyrics dubbed "Dragon Queen."
(Former) Self-performed rendition of Queen's "Princes of the Universe" with slightly altered lyrics dubbed "Princess of the Universe."
VALET/MANAGER: Sinistrous the Evil Milk Crate
VALET/MANAGER PURPOSE: Well aware of her vertical limitations, Kalinda is accompanied to the ring by her inanimate manager (whom she often sequesters at ringside somewhere, or is brought to the ring on a cushion by one of her minions), Sinistrous is used not as a weapon, but as a step stool to give Kalinda extra height so that she's actually physically capable of doing some moves she otherwise wouldn't, or to add some extra elevation to make things all the more devastating.
Sinistrous' dark, glitter-glue covered presence is often felt in the opening and middle stages of Kalinda's matches, as it's a bit too silly for the end game, serious, dramatic bits at the end.
WRESTLING EXPERIENCE: 9 years as a professional wrestler, her entire life as an adventurer.
WRESTLING STYLE:
- THE STRONG STYLIST: Relies on hard-hitting (often stiff) moves and sharp strikes. Whether it's punches, chops, kicks, throws or submission holds, this fighter wants to hit hard, hit fast and hurt their foes.
- THE EXTREMIST: Relies on weaponry and their surroundings to abuse their opponents. Their primary objective, aside from victory, is to maim, bludgeon and incapacitate. Nothing is off-limits for this fighter.
- THE ALL-ROUNDER: Combines a variety of styles from different disciplines to disable and defeat their opponent.
MATCH TENDENCIES: Chaos, pure and utter chaos. Kalinda's sheer versatility means that she never wrestles the same way twice and she can pull out just about any move at any time.
She's a tiny ball of energy and uses her draconic stamina to come out of the gates at full speed to try and wear down her opponent quickly, and then focus on an area of her opponent's body and start picking it apart. She wants to inflict memorable, lasting damage but nothing permanent. What kind of evil overlord would she be if she casually crippled the questing heroes journeying to face her? Where's the drama in that? Where's the passion, the dedication? How can you ever hope to have a nemesis if you pop off all their kneecaps and concuss them repeatedly until they have brains the consistency of runny scrambled eggs that would give Gordon Ramsay conniption fits.
This, however, doesn't stop her from wrestling matches in Strong Style like she abhors the very idea of necks and is seeking to drive her opponent's skull down into their sternum.
Kalinda tries to be innovative, creative, and approach things from new and interesting angles. With her draconic abilities she can move at what is essentially running speed across any surface that a human being is capable of traversing at any speed. This leads to her leaping off all sorts of shit at weird angles at high velocity like a masked, taloned, vain Spaniard on amphetamines.
Her matches aren't all strong style serious business however, as she tends to start out with a bit of goofiness, usually involving her glitzed up milk crate "manager" Sinistrous, usually by standing on it for moves, and moving around with it by hooking her tail through the handles.
BACKSTAGE TENDENCIES: Kalinda can be found in her lair backstage, accessed through an ominous door made adorned with bones and beast skulls dipped in metal, their empty sockets glowing with embers of magic as they detect within the souls of those who bear a particular sort of wickedness in their hearts and only the most devilish and dire may enter. Except for solicitors. The door eats solicitors.
That or catering, lurking in the corner, having stolen all the pizza.
As long as you are moderate in your seeking of slices (and your soul is clean of the heresy of pineapple upon the most holy of foods) Kalinda is perfectly friendly and polite. She is a well-behaved evil overlord most of the time, and she is actually quite pleasant and cheerful, if very, very weird.
FIGHT-ENDING STYLE:
(Yes, she does all of them)
- OUT-WRESTLING: Beats the opponent using their preferred wrestling style.
- CEREBRAL: Overcomes the opposition through intelligence, ingenuity and superior ring psychology.
- SUPERIOR STAMINA: Uses their superb conditioning to wait for the opponent to tire, before ending the fight on their terms.
- ULTRA-VIOLENCE: Focused around brutality, using weapons and their surroundings, leaving their opponent no choice but to concede defeat.
IN-RING STRENGTHS:
- Jack of All Stats: Her draconic might means that Kalinda is a lot stronger than her body size would indicate, she's just as strong as your typical 7-foot-tall hoss-beast, while being far better looking and not covered in bacne. Her kobold and elven bloodlines also make her dexterous, agile, and graceful. This combination of power and speed means that she's got an incredible array of moves that she can not only perform, but perform well.
- Draconic Durability: Kalinda can tank an absolutely insane amount of damage and still keep going. It's not hard to take her down, but it's exceedingly difficult to get her to stay down. She's taken hits from things two orders of magnitude your size and lived to tell the tale. Be glad that the Nevada Athletic Commission tests for potions and magic spells the same way it does performance enhancing drugs. She's also got her draconic abilities and anatomy which give her unique moves and capabilities that you can't train for.
- Miiiiiiiind Games: Fighting Kalinda is like fighting a shorter, cuter version of Spider-Man who instead of covering you with questionable white fluids will instead spew fire. She talks trash, she banters, she quips, she baffles and confuses with strange pop culture references, quotes memes, and cackles madly while explaining her diabolical plans during rest holds. She uses her ridiculous, campy evil overlord persona and her milk crate "manager" to throw people off their game with the silliness, up until she starts wrestling seriously after she's worn her opponent down.
IN-RING WEAKNESSES:
- An Smol Derg: Despite all her power and durability, Kalinda is still bound by the laws of physics (most of the time). She's not even five feet tall and even with her tail kicking her up to 165 pounds, she's still likely to have a weight disadvantage against almost any male competitor and even some of the women. The smaller surface area does make her strikes hurt more, but her lacking height means that some of her moves aren't as impactful due to the fall. And the weight differential means that she has to throw a lot more velocity into her high-flying moves, which means that they hurt even more when she misses.
- Bottom Heavy: Most people have a little over a third of their body weight below the waist, with her tail Kalinda has about ⅔ of her body weight below her waist. Even with her strength, that means it's difficult for her to get the leverage to kick out during certain pinning moves and that when she does escape from them, it tires her out a lot more than it would a normal wrestler.
- Scum and Villainy - As is mandated for an evil overlord, Kalinda will play with her food, as it were. She'll back off and give an opponent time to recover while trash talking them, become distracted by interacting with the crowd (usually by doing something dastardly, shouting "BOO ME!", and then throwing a small tantrum when the audience cheers her), taunting, or constructing some kind of complex, hardcore deathtrap out of the crap stored under the ring. Sometimes she will even "consult" with her manager. Yes, she talks to the milk crate. It has googly eyes on it and eyes are windows to the soul, after all! A soul means it's sentient!
FINISHERS
1. 'Knight-Night' – The flippy part of Adam Page's Buckshot Lariat into a Curb Stomp.
2. 'Queen's Dominion' – Bastard child of the Stretch Muffler and Scorpion Crosslock, with the 94-Inch Python thrown in for good measure. Basically the Scorpion Crosslock with Kalinda's arm in the middle of the foes' legs (instead of her own leg being there), one hand holding on to the foe's free foot with the foe pulled up into an elevated cloverleaf style position, with Kal's tail constricting their midsection.
If Kalinda wants to get really bitchy, sometimes she'll grab her foe's hair and pull back, or if an opponent is the right size to do so, lock in a one-armed chinlock or sleeper in addition to the above.
SIGNATURE MOVES
Imagine Dragons - Kalinda's unique draconic offense that is more complex than her genetic tail-based moves and thus need to be described rather than merely named.
1. '94-Inch Python' – Always combined with another submission hold like an arm bar, leg bar, or single leg crab, Kalinda adds to the move by wrapping her tail around the opponent's midsection and constricts.
2. 'Come Slither' – Kalinda wraps her tail around a foe's ankle, yanking them off their feet and pulling them to her. She uses this to counter when she is grappled from behind as well as top rope moves just before the leap.
3. 'DRAGON PARKOUR, MOTHERFUCKER!' – Kalinda can adopt a quadrupedal gait using her tail to keep her balance. On all fours she is able to move at full speed when she's on top of a surface narrow enough to allow her to grip with her hands. Ring ropes, the ring barricades, most railings, the top (or ceiling! or side!) of a steel cage/cell and just about any similar contiguous surface that is less than a human being is able to traverse within reason.
4. 'Drakkensteiner' – Kalinda does a handstand, wrapping her tail around her foe's neck, then flipping herself backwards and her foe forwards. Basically, a Frankensteiner or Hurricanrana using her tail. Usually done with a foe on the top rope, but she can do this on the ground as well. Comes in both standard and reverse version as well as misty and non-misty.
5. 'OM NOM NOM' – If she can fit it in her mouth, Kalinda can bite through it or take a bite out of it. She tends to do this with other people's weapons, and on occasion ring ropes. She does not bite as an offensive maneuver because this could easily turn deadly if she did so.
6. 'Python Swing' – With her tail wrapped around a foe's midsection (see 124 Inch Python), Kalinda begins to spin her foe around and around in a circle. Basically the Cesaro/Giant swing done with her tail. Is fond of using this outside of the ring, getting up to speed then letting her foe go, sending them crashing into a wall, the ring barricade, some flat piece of set dressing, their own tag team partner, etc.
7. 'Rope Walk' – Kalinda can use her tail, curling it around the lower ropes, allowing her to walk on top of the ropes fully vertical. She uses this to hit diving clotheslines and tail lariats. She will usually try to do so at least once per match.
8. 'Scorpion Strike' – Kalinda ducks or drops to all fours, swinging her tail up over her back, smacking a foe in the face.
9. 'SURPRISE, MOTHERFUCKER!' – Kalinda will use her Fire or Mist to counter moves, yelling "SURPRISE, MOTHERFUCKER!" afterwards, and then taunt by put her hands under her neck, fan and wiggle her fingers imitating one of those frilled Spitter dinosaurs from Jurassic Park, hissing loudly all the while.
Operative: Give Jim Cornette a Stroke - Comedic and semi-comedic moves that don't get used after the initial stages of the match. Except for the P-Trigger, because groin shots aren't only funny, they're effective.
1. 'P-Trigger' – The V-Trigger, but due to Kalinda's height she ends up hitting the opponent in the midsection. The Bobby Heenan definition of the midsection, which is to say the groin.
2. 'Chitty Chitty Wang Bang' – The P-Trigger, but done to an opponent in the Shattered Dreams position, usually done with a taunting wind up reminiscent of the Godfather's Ho Train.
3. 'Mephisto Waltz' – Superkick to the throat, extra impact loud (if kayfabe existed, which it doesn't these days, it's be because she slaps the larger, flatter underside of her tail rather than her thigh)
4. 'Magic Missile' – Kalinda will attempt a dropkick, usually of the missile or springboard varieties. This always hits, one way or another. No matter what an opponent does, Kalinda somehow ends up connecting with a dropkick as her next move, even if it involves landing on her feet, running past the opponent, jumping up onto the ropes, and jumping backwards into a dropkick. Feel free to be creative.
5. 'The Dead Walk' – An Undertaker-esque creepy no-sell. While on her back, Kalinda plants her feet flat on the mat and gets to her feet in an arcing motion that is kind of a snake-like slither.
Kill, Burn, Be Evil - When Kalinda is wanting to be a heelish heel what heels. Usually she follows up one of these moves (or the move following it in the case of Hunka Hunk O' Burnin' Love) with a play to the crowd and a shout of "BOO ME!" which is almost always met with cheers, which results in Kalinda throwing a minor tantrum.
1. 'Firestarter' – Kalinda is a dragon, and thus can breath fire. In the interests of not having opponents that require skin grafts, Kalinda limits it to a small burst that pretty much emulates the classic wrestling staple of the flashpaper fireball.
2. 'Flaming Mist' – It's the Firestarter, but without the fire. It's an unpleasant, flammable irritating particulate that is a draconic version of the classic pro wrestling Asiatic Mist.
3. 'Five Finger Crawl' – Von Erich claw with her gauntleted left hand.
4. 'Guiding Hand' – Pop up lift dropping the foe right into an uppercut from her gauntleted hand. Similar to Cesaro's Pop Up European Uppercut, save that Kalinda's lift is more vertical than horizontal (kind of out of a double choke lift), and her uppercut is all brute force.
5. 'Hunka Hunk O' Burnin' Love' – The Flaming Mist, now in directly-injected-into-the-opponent's-respiratory-system-via-a-kiss-on-the-lips-form. Possibly with tongue. Tends to induce a coughing fit and is used to set up big moves. Feels like hot sauce going down the wrong tube.
6. 'The Punt' – Push up Flapjack (being quick) or a gorilla press (being showy) with a kick to the midsection. Again, the Bobby Heenan definition of the midsection.
Ending Calls - Tribute moves to her trainers and finisher-class.super finisher moves that are used rarely.
1. 'Soul of Misery' – Elevated Texas Cloverleaf ala the classic Liontamer style with a knee or foot on the back of the neck. Handed down by Kalinda's primary trainer Desolation.
2. 'SPIDER Driver' – Psycho Driver. Handed down by Kalinda's primary trainer, SPIDER.
3. 'Fall From Grace' – Back to belly piledriver, without the cradle. Handed down by Kalinda's secondary trainer, Xain.
4. 'Decapitator' – Lariat out of a three point stance charge. Handed down by Kalinda's secondary trainer, Omen.
5. 'End of an Era' – Deadlift German Suplex where Kalinda grabs an opponent on the apron while she's standing on the top rope in Springboard position.
6. 'End of Everything'' – (Super Finisher) End of an Era, but instead of outside in, it's inside out and through a table.
Possum Shenanigans - Used when Kalinda is overcome by the dark, all-pervasive power of the President's Council on Physical Fitness and is channeling the Destrucity God of Possums, aka when she's being more of a babyface and is having a comeback.
1. 'Possum Bomb' – Running crucifix powerbomb
2. 'Possum Splash' – Frog splash
3. 'Possum Kong' – Argentine Backbreaker Rack into a DDT
4. 'Dreaded Dangler' – Modified Reverse Tarantula with Kalinda's tail around the opponent's neck, the opponent's arms trapped behind her knees with her ankles locked on the top rope, and the opponent's feet held in Kalinda's armpits while she has her arms crossed grumpily. One of Kalinda's favorite moves and is busted out frequently, even when she isn't being a Possum Paladin.
5. 'Pain Dance' – Tatanka's no sell and circular dance
6. 'Garbage Stomp' – The Garvin Stomp, finished with that one move when a wrestler looks like they jump up on the opponent's face and try to gouge out their eyes with their feet.
COMMON MOVES
Tail Lariat
Tail Leg Sweep
Tail Swat
Tail Whip
Tail Low Blow
Tail Choke
Headbutt
Somersault Tail Drop
Rushing Corner Shoulder Block
Running Knee
Repeated knee strikes
Dropkick
Forearm Club
Stinger Splash
Scoop Slam
Suplex Variants of all sorts
German Suplex
Single Underhook Suplex
Powerslam
Three knee strikes in the corner, followed by ramming the foe shoulder first into the turnbuckle post
Chokeslam
Powerbomb
Springboard Lariat
Sentons, cannonballs, and double foot stomps of all sorts
Buzzsaw Kick
Springboard Tail Lariat
Moonsault
Slingshot splash
Shamus's Ten of Clubs (standing on the middle rope to assure she's tall enough)
Claw STO
Straight Jacket Suplex
Straight Jacket Backcracker
Shining Enzugiri
¾ Nelson Suplex (normal and snap)
Deadlift German Suplex
Biting, lots of biting
Single shoulder lift powerbomb to lunging chokeslam
Anderson Spinebuster
Hanging Screwdriver
Brainbuster
BACKSTAGE APPEARANCES: Do you want segments and/or backstage interactions to be written FOR YOU or would you prefer to submit your own? (Please select ONE and delete the other.)
- NO: I definitely want to write and submit my own segments and realize that the failure to do so will result in a lack of involvement in the ongoing plotlines and/or receiving push towards championships.
AGENT NAME: Von Krieger
AGENT CONTACT: Twitter is @kalindavk, Discord available on DM request.