Post by Deleted on Jun 19, 2021 7:30:54 GMT -5
BIRTH NAME: Yuri Moon
PLACE OF BIRTH: Busan, South Korea
AGE: 26
FACE CLAIM: Krystal Jung, aka Jung Soo-jung
RING NAME: Coda
NICKNAME(S): "The Ballroom Battler," "The Pint-Sized Kaiju," "The Beast Of Busan"
BILLED FROM: Seoul, South Korea
CURRENT RESIDENCY: Battle Creek, Michigan
HEIGHT: 5'6"
WEIGHT: 131 lbs
WHAT BRINGS YOU TO UPRISING?
After challenging Matthew "The Raven" Knox to a match, Jax met with Coda behind closed doors to discuss a deal. After a brief discussion, it was decided that her UPRISING contract would not be a one-night-only affair but a full-time deal instead. Coda seeks others in the UPRISING roster to test her mettle, including the one and only Supreme Machine who has challenged her on social media not too long ago.
PERSONALITY OVERVIEW: Coda loves to fight, a singular tunnel vision outlook that might sometimes mean she's biting off more than she can chew. Title belts are a means to improve her opponent's fighting spirit, thus helping her own skills improve in the process. She's all about honor and winning in a way that shows her strength most of all.
STRENGTHS:
- PERSONAL NURSE: Coda's sister, Mari, was a registered nurse with a Bachelor of Science in Nursing degree, which means there's always someone to help patch her up after a particularly grueling contest.
- NATURAL FRIEND - She seems to gather friends wherever she works, and wants to show her support the best she can. Because she doesn't lie, her blunt honesty can sometimes be a positive as she tells people exactly what she's feeling.
WEAKNESSES:
- SENSORY OVERLOAD: After the draining experience, Coda’s priority is to withdraw to a quiet spot backstage. She prefers to be left alone after what happens post-match for the next few segments throughout the night. In other words, Coda won't be able to leave this spot or assist her allies in the ring during this time.
- EASILY MANIPULATED:
- POOR SOCIAL SKILLS:
ALIGNMENT: Lawful Neutral
WHY THEY'D BE CHEERED: While on the surface, she can sometimes appear abrasive, she doesn't cheat, nor does she attack others from behind. Honor and loyalty are tenants she tries to follow the best she can, while also steadfast in accomplishing her goals. She tends to make enemies out of those who are arrogant, entitled, and otherwise obnoxious. Fans might connect with her offbeat outlook on things, or enjoy her performances in the ring. Others might see her autism and think of her as a champion of representation, although this is downplayed by Coda herself. All in all, she might seek strength (a term she uses to deride weakness in all its forms, including unsportsmanlike conduct), but when Coda says she wants to fight, her fans lean forward in anticipation to see how her would-be opponent will answer!
WHY THEY'D BE BOOED: Coda sometimes falls into the trap of overlooking her opponents or valuing her pursuits over other fan-favorites' feelings. She's aggressive, mysterious, and often lacks nuance in how she sees things. Not only that, but sometimes her unwavering loyalty is with someone who isn't liked by the fans at the moment. She's fairly easy to manipulate, and she'll fight her hardest to assure her goals are accomplished.
REASONS TO COMPETE:
(Please delete all which DO NOT apply to your character)
- GLORY: Your character is all about winning and cannot stand to lose. It sends them into a rage. They have to be the very best and they'll stop at nothing – for better or worse – to achieve that.
- BLOODLUST/VIOLENCE: Your character gets a thrill from the violence. For them, winning and losing is secondary to being able to spill the blood of another human being.
- PASSION: All your character has ever wanted to do is wrestle. It's in their blood; their DNA. They eat, breathe and live this sport and for them it's a way of life.
ATTITUDE TOWARDS TEAMWORK:
(Please select ONE and delete the rest)
- TOTAL TEAM PLAYER: Your character will team with anyone, even if they don't share a common interest or goal. Appreciates the benefits of friends and allies.
TENDENCY TO CHEAT:
(Please select ONE and delete the rest)
- Never
THEME SONG: 'My Name Is Human' – Highly Suspect
WRESTLING EXPERIENCE: 5 years since the independent circuit. 4 years since the televised pro circuit.
WRESTLING STYLE:
- THE PURIST: Relies on hard-hitting, old-school brawling. Takes the throwback traditional wrestling style and makes it relevant once again.
- THE TECHNICIAN: Relies on a catch-as-catch-can style of wrestling, featuring a variety of suplexes, submission holds and ground-based wrestling.
- THE STRONG STYLIST: Relies on hard-hitting (often stiff) moves and sharp strikes. Whether it's punches, chops, kicks, throws or submission holds, this fighter wants to hit hard, hit fast and hurt their foes.
- THE EXTREMIST: Relies on weaponry and their surroundings to abuse their opponents. Their primary objective, aside from victory, is to maim, bludgeon and incapacitate. Nothing is off-limits for this fighter.
MATCH TENDENCIES: She wants to attack the neck/head, mainly. That's where most of her finishers/signatures target, too. See strengths/weaknesses above.
BACKSTAGE TENDENCIES: Coda's typically listening to music or reading a book in the women's locker room.
FIGHT-ENDING STYLE:
- OUT-WRESTLING: Beats the opponent using their preferred wrestling style.
- CEREBRAL: Overcomes the opposition through intelligence, ingenuity and superior ring psychology.
- ULTRA-VIOLENCE: Focused around brutality, using weapons and their surroundings, leaving their opponent no choice but to concede defeat.
IN-RING STRENGTHS:
- HYPERFOCUS: When it’s time to fight, Coda uses intense concentration and self-control to assure the things that would typically negatively affect her senses don't bother her while the opponents take precedence, but it's mentally exhausting.
- PAIN RESISTANT: She has a hyposensitivity to pain, too. This means she hardly flinches or shows distress in response to levels of pain others might consider unbearable. She’s aware she’s been hit, and she isn’t invulnerable in the slightest, but she doesn’t feel the pain as acutely as others do. Some speculate this high pain tolerance is more about Coda's outward response to the same pain everyone else feels instead but it's still inconclusive.
- STRONG STYLE: While slower than most competitors of her size, Coda has been praised for her hard-hitting strikes with the intent to overwhelm her opponent by applying constant pressure with everything in her no-nonsense arsenal. She thrives on dominance when she controls the pace.
- TOOLS OF THE BATTLEFIELD: Coda has been known to utilize her environment as a weapon including the ring itself, the ring apron outside the ropes, the ring post, and the barricade at ringside. She's aware of her opponent's placement during submissions and pins, too. This is to avoid rope breaks as much as possible.
- WEAR DOWN SUBMISSIONS: She wears her opponent down physically and mentally with submissions throughout the match.
IN-RING WEAKNESSES:
- BLINDED BY RED: While she doesn’t have a short fuse, the typically stoic Coda tends to grow angry when she’s disrespected enough near the end of the match via taunts, words, or the opponent altogether underestimating her abilities. She’s much more dangerous when she’s calm, so this shift in emotion could lead to her downfall.
- CODE OF HONOR: The Pint-Sized Kaiju sees nothing gained by winning a match using underhanded techniques, so she actively avoids count-outs and dissuades interferences on her behalf even if it leaves her at a disadvantage. She’ll release a submission after the rope break (except during her Overture rope-hung cross armbreaker submission for obvious reasons), sometimes invites her adversary to strike first, and even occasionally gives a weapon to an opponent if she wields a weapon of her own to even the odds.
- AIR TRAFFIC CONTROLLER: Fast high-flying opponents are a particular challenge. Coda is slower than most competitors of her size so she'll need to ground them if she wants to do damage.
- AGAINST THE TIDE: In a defensive position, Coda will have some trouble regaining control of the match.
FINISHERS
1. 'Symphonic Elbow' – running jumping elbow strike with the opponent leaning against the turnbuckle, barricade, ring apron, ring post, etc. after a setup taunt in a front stance (often from another corner while in the ring). This could bloody her opponent, or even lead to a knockout. While focused forward, Coda's vulnerable from the sides. She's temporarily in a vulnerable state if the elbow strike misses its mark, too.
2. 'Rhapsody' – duck under leg trip takedown transitioned into an arm triangle choke with body scissors. Though, if she can get behind her opponent, she can attempt to pull them down into an arm triangle choke with body scissors from almost anywhere.
3. 'Magnum Opus' – With the opponent at an elevated position (usually on the turnbuckle), Coda will attempt to counter by joining them, then transition into an avalanche Death Valley driver to the ring apron, to ringside, onto a weapon, etc. This is a relatively rare desperation finisher capable of either knocking her opponent out or ending the bout via referee stoppage. This cannot be done to 250-pound heavyweights or heavier. It hurts Coda, too.
SIGNATURE MOVES
1. 'Sonata Knee' – running high knee to the head.
2. 'Overture' – rope-hung cross armbreaker; precedes Crescendo signature.
3. 'Crescendo' – tornado DDT into guillotine choke; proceeds Overture signature.
COMMON MOVES
1. ankle lock
2. back suplex side slam
3. backdrop driver
4. backhand chop
5. biel throw
6. bow and arrow
7. brainbuster
8. brainbuster suplex
9. choke toss
10. corner seated foot choke
11. corner seated stomps
12. corner shoulder thrust
13. corner trapped palm strike
14. diving clothesline
15. diving seated senton into mounted strikes
16. double-leg slam
17. dragon screw leg whip
18. dragon suplex
19. duck under leg trip takedown
20. exploder suplex
21. falling powerbomb
22. fireman's carry gutbuster
23. foot choke followed by big walk
24. front suplex slam
25. Fujiwara armbar
26. German suplex
27. guillotine drop
28. gutwrench suplex
29. heel hook
30. inverted facelock backbreaker
31. Japanese arm drag takedown followed by arm-trap punch
32. La Magistral pin / arm wrench inside cradle pin
33. Michinoku driver
34. Northern Lights bomb
35. Northern Lights suplex
36. over-the-shoulder reverse piledriver
37. palm strike
38. pendulum suplex
39. powerbomb hurricanrana reversal
40. release German suplex
41. release powerbomb
42. release spinebuster
43. reverse STO
44. rolling release suplex
45. rope-leaned clothesline to ringside
46. rope-leaned palm strike
47. rope-leaned running chair shot to ringside
48. rope-leaned running yakuza kick to ringside
49. running dropkick
50. running senton
51. running sliding dropkick
52. Russian leg sweep
53. scoop brainbuster
54. scoop slam piledriver
55. short-arm clothesline
56. single arm choke mat slam
57. snap release spinebuster
58. snap suplex
59. spinning side slam
60. steel post shoulder toss
61. steel post yakuza kick armbreaker
62. step-up enziguri
63. superplex
64. suplex backbreaker
65. swinging backdrop suplex
66. throat thrust strike
67. triple piledriver
68. uranage backbreaker
69. uranage slam
70. vertical suplex
71. vertical suplex side slam
72. yakuza kick
BACKSTAGE APPEARANCES: Do you want segments and/or backstage interactions to be written FOR YOU or would you prefer to submit your own? (Please select ONE and delete the other.)
- YES: I'm absolutely fine with having my segments written for me and I'll just sell what happens via Twitter or CD writing.
AGENT NAME: Mike
AGENT CONTACT: Discord or Twitter DMs